Task 4 Using A 2D Game Engine

To start off my project i opened up construct and made a new project. I then changed the name to project to the name of my game which is Galaxy Explorers. After that i changed the window size to 480,640 which will give the game a small rectangle that the game will focus on and to make the camera angle more focused i changed the layout size to 480,3200. After sorting out the camera angle i started to create and naming the different layers that will be needed in my game with BG being backgrounds 1 and 2, Tile set being the platforms that will be in my game, Game being the player and enemies and HUD being the players health bar.


To create my back ground i right  clicked on the page and selected insert a new object, i then press tiled background. and i inserted my first background to cover the whole of the page.

For BG2 i did the same and inserted the cloud to give the game a misty effect.
After applying the background i started to add the platforms where some enemies would be. I did this by applying a tile map and selecting my tile set.
I then started to sort out the scroll movement for the camera. i did this by making a simple sprite and giving it scroll to and bullet behaviors
After sorting the backgrounds and the scrolling effect i started to work on the playing character. I gave the sprite its animations of banking left and right and i also gave it a behavior of 8 direction and changed it so it has a 4 way movement .
After making my player move i then started to work on the engine part of the player and giving the player an accessory by creating a fiery trail on the back of the player.

I then started to work on the fire aspect of the game by giving my player the ability of firing bullets.
After making the player fire i realized that it was firing a non stop line. I fixed this and made it so it fires 2 bullets per second.

After programming the player shooting into the game i started to give my player a health bar.