Task 2 Computer Game Production Budget




2.     ASUS® X99-A £221.99


















level designer: The Level Editor defines and creates interactive architecture for a segment of a game, including the landscape, buildings and objects.

They must be true to the overall design specification, using the characters and story elements defined by the Game Designer, but they often have considerable freedom to vary the specific look and feel of the level for which they are responsible. They define the environment, general layout of the spaces within the level, and lighting, textures, and forms. The define the characters and objects involved, whether they are player-controlled or non-player characters, and any specific behaviours associated with the characters and objects.


concept artist: Concept Artists work on big budget sci-fi, fantasy or historical films where visual and special effects create design spectacles, fantastical creatures or other invented elements. There are usually a number of Concept Artists, each working on a specific element, e.g., a fantastical creature and/or scene. Concept Artists start work at the beginning of pre-production, up to six months before filming is due to begin. If the screenplay is an adaptation (for example, of a book), they analyse the descriptions in the original source material. They may work with Specialist Researchers who also help source and supply relevant information and materials. 
Concept Artists work in the art department studio alongside Draughtsmen and Specialist Researchers and often produce their drawings on a computer using Painter or Photoshop software. After approval by the 
Production Designer, the drawings are presented to the Producer, Director and Visual Effects Co-ordinator.
http://creativeskillset.org/creative_industries/film/job_roles/3072_concept_artist
Asset artist: The Asset Artist acts as a bridge between the Artists and Programmers working on a game. They ensure art assets can be easily integrated into a game without sacrificing either the overall artistic vision or exceeding the technical limits of the chosen platform. The role is a relatively new one for the games industry, but is becoming increasingly important as consoles and PC hardware becomes more complex. Despite their technical knowledge, the Asset Artist works part of the art team, working closely with the Lead Artist and the Creative Director, as well as the Lead Programmers.
http://creativeskillset.org/job_roles/339_technical_artist_games
programmer: Programmers are responsible for choosing the right films for the right target audience. This involves building good relationships with film distributors, to ensure that the required films are secured.  Programmers must view everything they select for exhibition. Some degree of travel may be required, to attend previews or screenings of the films due for release. Once they have selected a film, programmers may be responsible for negotiating deals with distributors, and ensuring that all the necessary paperwork is completed. They must be aware of, and adhere to, any contractual obligations. They should also be aware of any specific technical issues concerning the film print, and ensure that this information is passed on to Projectionists http://creativeskillset.org/creative_industries/film/job_roles/3818_programmers